We have designed high quality CUDA-accelerated solution for fast raw video processing from Canon cameras with Magic Lantern firmware. The performance is very fast - much faster than realtime. We've implemented full MLV processing pipeline on NVIDIA GPU.
Magic Lantern (ML) is a firmware add-on for Canon digital single-lens reflex (DSLR) cameras and EOS M. It adds features for DSLR filmmaking and still photography, and is free and open-source. The most important feature of ML is the ability to shoot video in RAW.
The most interesting thing about Magic Lantern, that it adds 4K RAW mode to Canon 5D Mark III. Actually this is 14-bit raw format with lossless compression. The latest update brings 4K to the 5D Mark III as part of eight new resolution modes, including a 4,096 × 1,440 resolution at 25 fps, a 4,096 × 2,560 at 12.5 fps and a 3,840 × 1,600 at 24 fps. There are also some additional HD video options, including 1,920 × 800 at 60 fps as well as a square-crop-video mode.
What are main disadvantages of current solutions to play MLV files?
Fast CinemaDNG Processor can work with Magic Lantern raw files natively, without MLVFS or any other software. On NVIDIA GPU one can do MLV processing very fast due to parallel approach to all stages of raw processing. To load MLV file, just click with right button on the file at Windows Explorer and run Fast CinemaDNG software via context menu or one can drag-n-drop MLV file to player/viewer window. Smooth MLV playback is achieved due to realtime image processing on GPU. To get high quality 3D LUTs for grading, there is interoperability with 3DLUT Creator software. Various options for output video encoding are available at Fast CinemaDNG Processor due to external FFmpeg.
What we can do for fast MLV processing on GPU
To summarize, one can emphasize the most important features of Fast CinemaDNG Processor software for realtime MLV video processing on GPU: native support of MLV format, fast MLV decoding on CPU, high quality debayering, realtime denoising, DCP and LCP profiles support, 3D LUT (RGB and HSV), smooth MLV playback for 4K, export options (MLV to cDNG), etc.
Instead of conventional MLV workflow, where we need to convert MLV to DNG sequence, then to create proxies for further processing and color grading, now we can do all these thing at the same pipeline, because we don't need neither DNG nor proxies for MLV processing, everything could be done on GPU in realtime, starting from RAW MLV to final color corrected video.
Useful third-party software for better MLV processing
One can download and install that third-party software, then set correct path (dialog Options) and interoperability with FFmpeg and 3DLUT Creator will be established.
Full version of that pipeline is implemented in Fast CinemaDNG Processor software. Please visit www.fastcinemadng.com